You can upgrade Towers here as well as research new towers and abilities.
Note: Tier 4 Towers do not have any special effects beyond the normal damage and range increase until those effects are researched at the Smith and then enabled in battle at the cost of some goods. For example, an oiler will not actually cause a slow effect on mobs until its Jumbo Vat ability is activated.
Upgrading and Research
Every upgrade rise Tower dmg (and HP for Barracks) and gives it 1 star. 4 stars rise Tower by 1 lvl.
For Arrow, Mage and Cannoner Towers each upgrade rise dmg by 4%
For Barracks - dmg by 3% and 16HP
Upgrading Costs per star:
Level | Gold | Materials |
---|---|---|
1 | 100 | none |
2 | 105 | none |
3 | 110 | none |
4 | 120 | none |
5 | 130 | 1 Rainbow Ore |
6 | 140 |
1 Rainbow Ore |
12 | 380 |
2 Rainbow Ore 1 Fairy Wood |
13 | 435 |
2 Rainbow Ore 1 Fairy Wood |
14 | 495 |
2 Rainbow Ore 1 Fairy Wood |
15 | 555 |
2 Rainbow Ore 1 Fairy Wood |
16 | 615 |
3 Rainbow Ore 2 Fairy Wood |
17 | 680 |
3 Rainbow Ore 2 Fairy Wood |
18 | 750 |
3 Rainbow Ore 2 Fairy Wood |
19 | 825 |
3 Rainbow Ore 2 Fairy Wood |
20 | 900 |
3 Rainbow Ore 2 Fairy Wood |
21 | 975 |
4 Rainbow Ore 3 Fairy Wood 1 Black Gold |
22 | 1040 |
4 Rainbow Ore 3 Fairy Wood 1 Black Gold |
23 | 1040 |
4 Rainbow Ore 3 Fairy Wood 1 Black Gold |
24 | 1200 |
4 Rainbow Ore 3 Fairy Wood 1 Black Gold |
25 | 1300 | 4 Rainbow Ore
3 Fairy Wood 1 Black Gold |
26 | 1380 |
5 Rainbow Ore 3 Fairy Wood 2 Black Gold |
27 | 1460 |
5 Rainbow Ore 3 Fairy Wood 2 Black Gold |
28 | 1560 |
5 Rainbow Ore 3 Fairy Wood 2 Black Gold |
29 | 1660 |
5 Rainbow Ore 3 Fairy Wood 2 Black Gold |
30 | 1800 |
5 Rainbow Ore 3 Fairy Wood 2 Black Gold |
31 |
1900 | 1 Quality Rainbow Ore
4 Fairy Wood 3 Black Gold |
32 |
2000 | 1 Quality Rainbow Ore
4 Fairy Wood 3 Black Gold |
33 |
2120 | 1 Quality Rainbow Ore
4 Fairy Wood 3 Black Gold |
34 |
2220 | 1 Quality Rainbow Ore
4 Fairy Wood 3 Black Gold |
35 |
||
36 |
2460 | 2 Quality Rainbow Ore
5 Fairy Wood 4 Black Gold |
37 |
2560 | 2 Quality Rainbow Ore
5 Fairy Wood 4 Black Gold |
Research Costs:
Tier | Gold | Materials |
---|---|---|
2 | none | 3 Notch Rock |
3 | none | 8 Notch Rock |
4 | 5000 | 30 Notch Rock
2 Dark Crystal |
5 (Abilities) | 5000 | 50 Notch Rock
5 Dark Crystal |
Arrow Tower
Although not equipped with great damage, arrow towers have a wide attack radius. Can attack flying enemy.
(use arrow towers on paths with lots of low-armoured enemies)
1. Arrow Tower - cost to build: 70, base dmg 150 - 200
2. Marksman Tower, cost to upgrade: 100, base dmg 250 - 350
3. Hands of God Tower, cost to upgrade: 160, base dmg 350 - 500
4a. Jungle Warfare (Very fast attack speed), cost to upgrade: 245, base dmg 365 - 600
- Torque Bow : Made from the wood of ancient forest, these bows have much better range.
- (passive skill: increase range of the tower by 80 at level 3)
- Focus : Each additional arrow taken by an enemy from the same tower deals more damage.
- (passive skill: very ineffective due to almost unnoticeable amount of damage increase during battle.)
4b. Sniper Lookout (Average attack speed) cost to upgrade 260, base dmg 830 - 1500
- .50 Cal : Rifleman has a chance to take out an enemy in one headshot.
- (active skill: work similarly to punisher of geo tower)
- Tranquilizer : An ungraded tranquilizer to deal with bigger, badder monsters.
- (active skill: stun an enemy for a short time)
4c. Assasine Syndicate (Fast attack speed) cost to upgrade 250, base dmg 600 - 935
- Fly Cutter : Refined, magic imbued steel. These blades bounce to one additional enemy when thrown.
- (passive skill: Actually bounces to two additional enemies, not one)
- Explosive Shot : Designed to explode on impact, these bullets leave their traget burning.
- (active skill: One of the assassins throws a bomb that creates a large burning area on the ground. Anything standing in the flames will continue to receive damage. Seems to be a relatively short cooldown, and the two assassins in the tower each have their own bombs. Multiple flaming grounds stack on the damage, so an enemy standing in the middle of five fires dies very quickly)
Recruit Barracks
Basic barracks used to house new recruits. Can't attack flying enemy (only Coliseum upgrade gladiators can with Pike upgrade)
(Works best to stall fast but weak enemies so other towers have time to kill them before they speed past the tower. Or to stall some enemies until others arrive so they're all bunched up for area-of-effect towers and blizzards to hit. On bosses who kill even Lancelot in one hit, a cheap Tier 1 Guard Barrack stalls them just as well as an expensive Tier 4 Cavalry Quarters or Coliseum)
1. Recruit Barracks cost to build: 70, base dmg: 50 - 100, base HP: 1350
2. Guard Barracks, cost to upgrade: 100, base dmg: 100 - 150, base HP: 2650
3. Paladin Barracks, cost to upgrade: 160, base dmg: 150 - 350, base HP: 4000
4a. Cavalry Quarters, cost to upgrade: 240 (13 second respawn time), base dmg: 350 - 550, base HP: 5400
- Giant Shield : Gives soldiers bigger, better shields. increases soldier armor.
- (passive skill: increase the soilders' armor with each upgrade. soilders will get heavy armor at level three.)
- Valiant Taunt : An angry taunt directed to nearby enemies. Allows soldiers to tank more than one enemy.
4b. Coliseum (13 second respawn time), base dmg: 450 - 680, base HP: 8000
- Pike : Equip soldiers with pikes and allows them to attack from a distance.
- (passive skill: Gives your gladiators a ranged attack that they'll use until the enemy gets into their melee aggro radius. They can now damage fliers too, but still can't stall them)
- Piercing Pike : Soldiers have been taught to wield pikes in melee combat, beware.
- (active skill: The gladiator will use a rapid strike attack to do extra damage. Unknown cooldown)
4c. Hall of Divinity (13 second respawn time), base dmg: 330 - 500, base HP: 6700
- Healer : Fundamental mage healing powers. Heals hurt friendly units.
- Slow Magic : Slowing magic to put enemies in favorable positions.
Cannoner
Dwarven wielded, basic cannon. Deals area of effect damage. Can't attack flying enemy
(use cannon towers on paths with large quantities of low-to-medium armoured enemies. Try to hold enemies in place with militia, barracks, and stuns to bunch them up for the cannon blasts to hit all of them at once. Can not hit fliers)
1. Cannoner Cost to build : 100, base dmg 300 - 450
2. Artilliar, cost to upgrade: 180, base dmg 550 - 900
3. Mortarer, cost to upgrade: 270, base dmg 950 - 1350
4a. Bombadier (Slow attack speed), base dmg 1315 - 1970
- Sharpnel Shot : to help deal with hordes of monsters, the sharpnel shot deal damage in a range.
- Tracker Shot : Equipped with most advanced technology, these bullets automatically seek enemies. These missiles can hit flying enemies.
4b. Dragooner (Very fast attack speed) (Can hit 1-3 enemy's at once, tips : block with guard and you can more hit enemies) Cost to upgrade: 320, base dmg 250 - 350
- Broilling Flames : A super heated bullet dealing 3000~5000 damage in an area when enemies dies.
- (passive skill: The enemy hit directly by the dragon receives a debuff with a flame icon above its head. On death, that enemy deals some damage around it to other enemies. Note that only the direct target of the dragon hit by it, not the splash damage on any other enemies near it, receives this debuff).
- Dragon's Anger : Refined with dragon essence, unleash 2.5 fire damage upon youre enemies, cooldown: 8 seconds.
- (Active skill. Makes a ring of fire on the ground, enemies inside of the ring take damage. But sadly not that much.)
4c. Oiler (Average attack speed), base dmg 530 - 1200
- Ignition Oil : Stepping in this oil, causes enemies to be more easily ignited.
- (Enemies will get a black aura debuff. Effects unknown. It doesn't seem to interact with assassin burning bombs)
- Jumbo Vat : This oil designed to be think and goopy is very effective in slowing down enemies
- (active skill: Fires a blob of oil which creates a big oil puddle on the ground which lasts about 5 seconds. Enemies move very slowly while on the puddle. Rather long cooldown.)
Mage Tower
Apprentice magi man this tower, casting incantations and spells on foes. Can attack flying enemy
(use mage towers on paths with heavily armoured enemies)
1. Mage Tower cost to build: 90, base dmg 320 - 450
2. Adept Mage Tower, cost to upgrade: 120, base dmg 750 - 950
3. High Mage Tower, cost to upgrade: 180, base dmg 1100 - 1400
4a. Geo Tower (Average attack speed) Cost to upgrade: 260, base dmg 1200 - 1500
- Warp : Using wormholes, geomancers can teleport enemies backward along the pathway
- (Active Skill: teleport an enemy back to the start point)
- Punisher : Harness the powers of justice to 1-hit-KO an enemy
- (Active Skill: Kill an non-boss enemy in one hit)
- ( Punisher and Warp has long cool down even with level three upgrade, build large group of them to make their ability effective.)
4b. Witch Tower (Slow attack speed) Cost to upgrade: 320, base dmg 1530 - 2900
- Tornado : Tornado winds blow enemies backwards 450 units and deals small damage, cost to upgrade: 300 (every next upgrade 250)
- (Active skill: cooldown on this skill is 30 sec.)
- Ice Elemental : Summon an Ice elemental to battle (10s respawn time)
Cost to upgrade: 300 (every next upgrade 250) - (Active skill: The witch will summon her first elemental in front of her shortly after the skill is purchased for goods. The ice elemental's health and damage increases with each upgrade. it does magic damage and has a range attack to use before enemies enter its melee aggro radius. Although not that useful, it could do comparetively heavier damage than soldiers from Recruit Barracks.)
- (the ice elemental and earth elemental resurrect where it was killed rather then respawn at tower base.)
4c. Wizard Tower (Slow attack speed) base dmg 1200 - 2220
- Transfiguration : Transform enemies to harmless animals
- Earth Elemental : Summon an Earth elemental to battle (10s respawn time)
- (The earth elemental's health and damage increases with each upgrade. It does physical damage and has more health than the ice elemental.)
R&D Technology / Tower Talents
Unlock at Kingdom level 30
Each tower have 5 talent and all talent are limit to level 10 as maximum
To upgrade all talent, it need 600 starts and 24000 Tear of Shiva
Star | Yellow star earn from world map battle |
Tear of Shiva | Earn from Jewelry Crafter |
Arrow Tower
Eagleye | 20:20 vision
Increase the range of arrow towers Arrow tower range increased by (Lv x 2) Upgrade Cost: 3 Star + 50 Tear of Shiva |
Arrow Gale
Unlock Eagleye first |
Wind power!
Increase the attack speed of arrow towers Arrow tower attack speed increased by (Lv)% Upgrade Cost: 3 Star + 100 Tear of Shiva |
Steeltip Arrows
Unlock Arrow Gale first |
Test my arrows!
Arrow towers attack will ignore enemy armor Ignore enemy armor increased by (Lv x 3) Upgrade Cost: 3 Star + 150 Tear of Shiva |
Comet Arrow
Unlock Arrow Gale first |
One hit kill
Increase arrow tower critical hit chance Crit hit chance increased by (Lv)% Upgrade Cost: 3 Star + 150 Tear of Shiva |
Economical
Unlock Arrow Gale first |
Discounts!
Reduce the cost of arrow towers Reduce the cost of arrow towers by (Lv x 2) Upgrade Cost: 3 Star + 150 Tear of Shiva |
Recruit Barracks
Strengthify | Toughen your soldiers!
Increases soldier max health Soldier health increased by (Lv x 0.5)% Upgrade Cost: 3 Star + 50 Tear of Shiva |
Self-heal
Unlock Strengthify first |
Heal yourself!
Soldiers can increase health regen Health regen speed increased by (Lv x 0.3)% Upgrade Cost: 3 Star + 100 Tear of Shiva |
Shield Barbs
Unlock Self-heal first |
Come at me!
Return damage to attacker when attacked Returns damage when attacked increased by (Lv)% Upgrade Cost: 3 Star + 150 Tear of Shiva |
Quick Reflexes
Unlock Self-heal first |
Move like lightning!
Dodge enemies attacks Dodge chance increased by (Lv)% Upgrade Cost: 3 Star + 150 Tear of Shiva |
Backup
Unlock Self-heal first |
The more, the merrier!
Call another soldier to battle when one falls Chance to call another soldier increased by (Lv x 2)% Upgrade Cost: 3 Star + 150 Tear of Shiva |
Mage Tower
Magic Field | Long-range fireballs!
Increase the range of mage towers Mage tower range increased by (Lv x 3) Upgrade Cost: 3 Star + 50 Tear of Shiva |
Weapon Enchantment
Unlock Magic Field first |
Let your weapon gleam!
Will provide Mage Tower with extra damage that ignore physical and magic armor Extra damage increased by (Lv)% Upgrade Cost: 3 Star + 100 Tear of Shiva |
Magic Shackles
Unlock Weapon Enchantment first |
Slow them down!
Increases the chance of slowing targeted enemies chance to reduce target's speed increased by (Lv x 3)% Upgrade Cost: 3 Star + 150 Tear of Shiva |
Magic Eruption
Unlock Weapon Enchantment first |
Send them packing!
Increases the critical hit damage of mage towers Crit hit chanced increased by (Lv x 2)% Upgrade Cost: 3 Star + 150 Tear of Shiva |
Witchcraft Master
Unlock Weapon Enchantment first |
You shall not pass!
Increases the speed at which mage towers cast magical abilities Mage tower cast speed increased by (Lv)% Upgrade Cost: 3 Star + 150 Tear of Shiva |
Cannoner
Potent Gunpowder | Feel the Cannoners power!
Increases cannoners explosive damage AOE Cannoner AOE increased by (Lv) Upgrade Cost: 3 Star + 50 Tear of Shiva |
Overhead Artillery
Unlock Potent Gunpowder first |
Boom!
Increases the range of cannoner towers Cannoner attack range increased by (Lv x 2) Upgrade Cost: 3 Star + 100 Tear of Shiva |
Frag Bomb
Unlock Overhead Artillery first |
Break them!
Cannoners attacks will ignore enemy armor Ignore enemy armor increased by (Lv x 2) Upgrade Cost: 3 Star + 150 Tear of Shiva |
R&D Technology
Unlock Overhead Artillery first |
Upgrade time!
Reduce the costs of upgrading cannoner towers Cannoner ability research cost reduced by (Lv x 4) Upgrade Cost: 3 Star + 150 Tear of Shiva |
Fill Bombs
Unlock Overhead Artillery first |
Get to work!
Increase the attack speed of cannoner towers Cannoner attack speed increased by (Lv x 2)% Upgrade Cost: 3 Star + 150 Tear of Shiva |