The King of Towers Wiki
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You can upgrade Towers here as well as research new towers and abilities.

Engineering Quarter

Note: Tier 4 Towers do not have any special effects beyond the normal damage and range increase until those effects are researched at the Smith and then enabled in battle at the cost of some goods. For example, an oiler will not actually cause a slow effect on mobs until its Jumbo Vat ability is activated.

Upgrading and Research

Every upgrade rise Tower dmg (and HP for Barracks) and gives it 1 star. 4 stars rise Tower by 1 lvl.

For Arrow, Mage and Cannoner Towers each upgrade rise dmg by 4%

For Barracks - dmg by 3% and 16HP

Upgrading Costs per star:

Level Gold Materials
1 100 none
2 105 none
3 110 none
4 120 none
5 130 1 Rainbow Ore
6 140

1 Rainbow Ore

12 380

2 Rainbow Ore

1 Fairy Wood

13 435

2 Rainbow Ore

1 Fairy Wood

14 495

2 Rainbow Ore

1 Fairy Wood

15 555

2 Rainbow Ore

1 Fairy Wood

16 615

3 Rainbow Ore

2 Fairy Wood

17 680

3 Rainbow Ore

2 Fairy Wood

18 750

3 Rainbow Ore

2 Fairy Wood

19 825

3 Rainbow Ore

2 Fairy Wood

20 900

3 Rainbow Ore

2 Fairy Wood

21 975

4 Rainbow Ore

3 Fairy Wood

1 Black Gold

22 1040

4 Rainbow Ore

3 Fairy Wood

1 Black Gold

23 1040

4 Rainbow Ore

3 Fairy Wood

1 Black Gold

24 1200

4 Rainbow Ore

3 Fairy Wood

1 Black Gold

25 1300 4 Rainbow Ore

3 Fairy Wood

1 Black Gold

26 1380

5 Rainbow Ore

3 Fairy Wood

2 Black Gold

27 1460

5 Rainbow Ore

3 Fairy Wood

2 Black Gold

28 1560

5 Rainbow Ore

3 Fairy Wood

2 Black Gold

29 1660

5 Rainbow Ore

3 Fairy Wood

2 Black Gold

30 1800

5 Rainbow Ore

3 Fairy Wood

2 Black Gold

31

1900 1 Quality Rainbow Ore

4 Fairy Wood

3 Black Gold

32

2000 1 Quality Rainbow Ore

4 Fairy Wood

3 Black Gold

33

2120 1 Quality Rainbow Ore

4 Fairy Wood

3 Black Gold

34

2220 1 Quality Rainbow Ore

4 Fairy Wood

3 Black Gold

35

36

2460 2 Quality Rainbow Ore

5 Fairy Wood

4 Black Gold

37

2560 2 Quality Rainbow Ore

5 Fairy Wood

4 Black Gold

Research Costs:

Tier Gold Materials
2 none 3 Notch Rock
3 none 8 Notch Rock
4 5000 30 Notch Rock

2 Dark Crystal

5 (Abilities) 5000 50 Notch Rock

5 Dark Crystal

Arrow Tower

Although not equipped with great damage, arrow towers have a wide attack radius. Can attack flying enemy.

(use arrow towers on paths with lots of low-armoured enemies)

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1.  Arrow Tower - cost to build: 70, base dmg 150 - 200

2.  Marksman Tower, cost to upgrade: 100, base dmg 250 - 350

3.  Hands of God Tower, cost to upgrade: 160, base dmg 350 - 500

4a.  Jungle Warfare (Very fast attack speed), cost to upgrade: 245, base dmg 365 - 600

  • Torque Bow : Made from the wood of ancient forest, these bows have much better range.
  • (passive skill: increase range of the tower by 80 at level 3)
  • Focus : Each additional arrow taken by an enemy from the same tower deals more damage.
  • (passive skill: very ineffective due to almost unnoticeable amount of damage increase during battle.)

4b.  Sniper Lookout (Average attack speed) cost to upgrade 260, base dmg 830 - 1500

  • .50 Cal : Rifleman has a chance to take out an enemy in one headshot.
  • (active skill: work similarly to punisher of geo tower)
  • Tranquilizer : An ungraded tranquilizer to deal with bigger, badder monsters.
  • (active skill: stun an enemy for a short time)

4c.  Assasine Syndicate (Fast attack speed) cost to upgrade 250, base dmg 600 - 935

  • Fly Cutter : Refined, magic imbued steel. These blades bounce to one additional enemy when thrown.
  • (passive skill: Actually bounces to two additional enemies, not one)
  • Explosive Shot : Designed to explode on impact, these bullets leave their traget burning.
  • (active skill: One of the assassins throws a bomb that creates a large burning area on the ground. Anything standing in the flames will continue to receive damage. Seems to be a relatively short cooldown, and the two assassins in the tower each have their own bombs. Multiple flaming grounds stack on the damage, so an enemy standing in the middle of five fires dies very quickly)

Recruit Barracks

Basic barracks used to house new recruits. Can't attack flying enemy (only Coliseum upgrade gladiators can with Pike upgrade)

(Works best to stall fast but weak enemies so other towers have time to kill them before they speed past the tower. Or to stall some enemies until others arrive so they're all bunched up for area-of-effect towers and blizzards to hit. On bosses who kill even Lancelot in one hit, a cheap Tier 1 Guard Barrack stalls them just as well as an expensive Tier 4 Cavalry Quarters or Coliseum)

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1.  Recruit Barracks cost to build: 70, base dmg: 50 - 100, base HP: 1350

2.  Guard Barracks, cost to upgrade: 100, base dmg: 100 - 150, base HP: 2650

3.  Paladin Barracks, cost to upgrade: 160, base dmg: 150 - 350, base HP: 4000

4a.  Cavalry Quarters, cost to upgrade: 240 (13 second respawn time), base dmg: 350 - 550, base HP: 5400

Colo

Coliseum

  • Giant Shield : Gives soldiers bigger, better shields. increases soldier armor.
  • (passive skill: increase the soilders' armor with each upgrade. soilders will get heavy armor at level three.)
  • Valiant Taunt : An angry taunt directed to nearby enemies. Allows soldiers to tank more than one enemy.

4b.  Coliseum (13 second respawn time), base dmg: 450 - 680, base HP: 8000

  • Pike : Equip soldiers with pikes and allows them to attack from a distance.
  • (passive skill: Gives your gladiators a ranged attack that they'll use until the enemy gets into their melee aggro radius. They can now damage fliers too, but still can't stall them)
  • Piercing Pike : Soldiers have been taught to wield pikes in melee combat, beware.
  • (active skill:  The gladiator will use a rapid strike attack to do extra damage. Unknown cooldown)

4c.  Hall of Divinity (13 second respawn time), base dmg: 330 - 500, base HP: 6700

  • Healer : Fundamental mage healing powers. Heals hurt friendly units.
  • Slow Magic : Slowing magic to put enemies in favorable positions.


Cannoner

Dwarven wielded, basic cannon. Deals area of effect damage. Can't attack flying enemy

(use cannon towers on paths with large quantities of low-to-medium armoured enemies. Try to hold enemies in place with militia, barracks, and stuns to bunch them up for the cannon blasts to hit all of them at once. Can not hit fliers)

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1.  Cannoner Cost to build : 100, base dmg 300 - 450

2.  Artilliar, cost to upgrade: 180, base dmg 550 - 900

3.  Mortarer, cost to upgrade: 270, base dmg 950 - 1350

4a.  Bombadier (Slow attack speed), base dmg 1315 - 1970

  • Sharpnel Shot : to help deal with hordes of monsters, the sharpnel shot deal damage in a range.
  • Tracker Shot : Equipped with most advanced technology, these bullets automatically seek enemies. These missiles can hit flying enemies.

4b.  Dragooner (Very fast attack speed) (Can hit 1-3 enemy's at once, tips : block with guard and you can more hit enemies) Cost to upgrade: 320, base dmg 250 - 350

  • Broilling Flames : A super heated bullet dealing 3000~5000 damage in an area when enemies dies.
  • (passive skill: The enemy hit directly by the dragon receives a debuff with a flame icon above its head. On death, that enemy deals some damage around it to other enemies. Note that only the direct target of the dragon hit by it, not the splash damage on any other enemies near it, receives this debuff).
  • Dragon's Anger : Refined with dragon essence, unleash 2.5 fire damage upon youre enemies, cooldown: 8 seconds.
  • (Active skill. Makes a ring of fire on the ground, enemies inside of the ring take damage. But sadly not that much.)

4c.  Oiler (Average attack speed), base dmg 530 - 1200

  • Ignition Oil : Stepping in this oil, causes enemies to be more easily ignited.
  • (Enemies will get a black aura debuff. Effects unknown. It doesn't seem to interact with assassin burning bombs)
  • Jumbo Vat : This oil designed to be think and goopy is very effective in slowing down enemies
  • (active skill: Fires a blob of oil which creates a big oil puddle on the ground which lasts about 5 seconds. Enemies move very slowly while on the puddle. Rather long cooldown.)

Mage Tower

Apprentice magi man this tower, casting incantations and spells on foes. Can attack flying enemy
(use mage towers on paths with heavily armoured enemies)

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1.  Mage Tower cost to build: 90, base dmg 320 - 450

2.  Adept Mage Tower, cost to upgrade: 120, base dmg 750 - 950

3.  High Mage Tower, cost to upgrade: 180, base dmg 1100 - 1400

4a.  Geo Tower (Average attack speed) Cost to upgrade: 260, base dmg 1200 - 1500

  • Warp : Using wormholes, geomancers can teleport enemies backward along the pathway
  • (Active Skill: teleport an enemy back to the start point)
  • Punisher : Harness the powers of justice to 1-hit-KO an enemy
  • (Active Skill: Kill an non-boss enemy in one hit)
  • ( Punisher and Warp has long cool down even with level three upgrade, build large group of them to make their ability effective.)

4b.  Witch Tower (Slow attack speed) Cost to upgrade: 320base dmg 1530 - 2900

  • Tornado : Tornado winds blow enemies backwards 450 units and deals small damage, cost to upgrade: 300 (every next upgrade 250)
  • (Active skill: cooldown on this skill is 30 sec.)
  • Ice Elemental : Summon an Ice elemental to battle (10s respawn time)
    Cost to upgrade: 300 (every next upgrade 250)
  • (Active skill: The witch will summon her first elemental in front of her shortly after the skill is purchased for goods. The ice elemental's health and damage increases with each upgrade. it does magic damage and has a range attack to use before enemies enter its melee aggro radius. Although not that useful, it could do comparetively heavier damage than soldiers from Recruit Barracks.)
  • (the ice elemental and earth elemental resurrect where it was killed rather then respawn at tower base.)

4c.  Wizard Tower (Slow attack speed) base dmg 1200 - 2220

  • Transfiguration : Transform enemies to harmless animals
  • Earth Elemental : Summon an Earth elemental to battle (10s respawn time)
  • (The earth elemental's health and damage increases with each upgrade. It does physical damage and has more health than the ice elemental.)

R&D Technology / Tower Talents

Tower Talent Access

Unlock at Kingdom level 30

Each tower have 5 talent and all talent are limit to level 10 as maximum

To upgrade all talent, it need 600 starts and 24000 Tear of Shiva

Item map star Star Yellow star earn from world map battle
Item Tear of ShivaTear of Shiva Earn from Jewelry Crafter

Arrow Tower

TowerTalent Eagleye
Eagleye
20:20 vision

Increase the range of arrow towers

Arrow tower range increased by (Lv x 2)

Upgrade Cost: 3 Star + 50 Tear of Shiva

TowerTalent Arrow Gale
Arrow Gale

Unlock Eagleye first

Wind power!

Increase the attack speed of arrow towers

Arrow tower attack speed increased by (Lv)%

Upgrade Cost: 3 Star + 100 Tear of Shiva

TowerTalent Steeltip Arrows
Steeltip Arrows

Unlock Arrow Gale first

Test my arrows!

Arrow towers attack will ignore enemy armor

Ignore enemy armor increased by (Lv x 3)

Upgrade Cost: 3 Star + 150 Tear of Shiva

TowerTalent Comet Arrow
Comet Arrow

Unlock Arrow Gale first

One hit kill

Increase arrow tower critical hit chance

Crit hit chance increased by (Lv)%

Upgrade Cost: 3 Star + 150 Tear of Shiva

TowerTalent Economical
Economical

Unlock Arrow Gale first

Discounts!

Reduce the cost of arrow towers

Reduce the cost of arrow towers by (Lv x 2)

Upgrade Cost: 3 Star + 150 Tear of Shiva

Recruit Barracks

TowerTalent Strengthify
Strengthify
Toughen your soldiers!

Increases soldier max health

Soldier health increased by (Lv x 0.5)%

Upgrade Cost: 3 Star + 50 Tear of Shiva

TowerTalent Self-heal
Self-heal

Unlock Strengthify first

Heal yourself!

Soldiers can increase health regen

Health regen speed increased by (Lv x 0.3)%

Upgrade Cost: 3 Star + 100 Tear of Shiva

TowerTalent Shield Barbs
Shield Barbs

Unlock Self-heal first

Come at me!

Return damage to attacker when attacked

Returns damage when attacked increased by (Lv)%

Upgrade Cost: 3 Star + 150 Tear of Shiva

TowerTalent Quick Reflexes
Quick Reflexes

Unlock Self-heal first

Move like lightning!

Dodge enemies attacks

Dodge chance increased by (Lv)%

Upgrade Cost: 3 Star + 150 Tear of Shiva

TowerTalent Backup
Backup

Unlock Self-heal first

The more, the merrier!

Call another soldier to battle when one falls

Chance to call another soldier increased by (Lv x 2)%

Upgrade Cost: 3 Star + 150 Tear of Shiva

Mage Tower

TowerTalent Magic Field
Magic Field
Long-range fireballs!

Increase the range of mage towers

Mage tower range increased by (Lv x 3)

Upgrade Cost: 3 Star + 50 Tear of Shiva

TowerTalent Weapon Enchantment
Weapon Enchantment

Unlock Magic Field first

Let your weapon gleam!

Will provide Mage Tower with extra damage that ignore physical and magic armor

Extra damage increased by (Lv)%

Upgrade Cost: 3 Star + 100 Tear of Shiva

TowerTalent Magic Shackles
Magic Shackles

Unlock Weapon Enchantment first

Slow them down!

Increases the chance of slowing targeted enemies

chance to reduce target's speed increased by (Lv x 3)%

Upgrade Cost: 3 Star + 150 Tear of Shiva

TowerTalent Magic Eruption
Magic Eruption

Unlock Weapon Enchantment first

Send them packing!

Increases the critical hit damage of mage towers

Crit hit chanced increased by (Lv x 2)%

Upgrade Cost: 3 Star + 150 Tear of Shiva

TowerTalent Witchcraft Master
Witchcraft Master

Unlock Weapon Enchantment first

You shall not pass!

Increases the speed at which mage towers cast magical abilities

Mage tower cast speed increased by (Lv)%

Upgrade Cost: 3 Star + 150 Tear of Shiva

Cannoner

TowerTalent Potent Gunpowder
Potent Gunpowder
Feel the Cannoners power!

Increases cannoners explosive damage AOE

Cannoner AOE increased by (Lv)

Upgrade Cost: 3 Star + 50 Tear of Shiva

TowerTalent Overhead Artillery
Overhead Artillery

Unlock Potent Gunpowder first

Boom!

Increases the range of cannoner towers

Cannoner attack range increased by (Lv x 2)

Upgrade Cost: 3 Star + 100 Tear of Shiva

TowerTalent Frag Bomb
Frag Bomb

Unlock Overhead Artillery first

Break them!

Cannoners attacks will ignore enemy armor

Ignore enemy armor increased by (Lv x 2)

Upgrade Cost: 3 Star + 150 Tear of Shiva

TowerTalent R&D Technology
R&D Technology

Unlock Overhead Artillery first

Upgrade time!

Reduce the costs of upgrading cannoner towers

Cannoner ability research cost reduced by (Lv x 4)

Upgrade Cost: 3 Star + 150 Tear of Shiva

TowerTalent Fill Bombs
Fill Bombs

Unlock Overhead Artillery first

Get to work!

Increase the attack speed of cannoner towers

Cannoner attack speed increased by (Lv x 2)%

Upgrade Cost: 3 Star + 150 Tear of Shiva

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